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The topology of a 3D model is the arrangement and structure of its vertices, edges, and faces. The topology reveals how well-organized the vertices are in your 3D model. Working with your 3D models will be simpler and faster the better everything is done. When creating your 3D models, it's crucial to maintain a solid, orderly topology. The advantages of maintaining excellent topology are numerous. Some examples are it's easy to work with, a model with strong topology allows for easy change, as opposed to a model with poor topology, where vertices merely hang out in random places. Makes animation more fluid, Animation is made simpler and more aesthetically pleasing when vertices are arranged in a way that makes sense with how objects bend and deform. Animation gets more challenging when the topology is poor, and even if you are able to produce any animation, the end product will appear terrible with numerous aberrations, such as punching and strange stretching in certain areas. It also uses less memory, A model with poor topology and a large number of vertices, edges, and faces will take up a lot of memory. To model a cube, you don't need hundreds of vertices. A 3D object with good topology will require the fewest number of vertices possible. Frame rate, commonly known as FPS, is a measurement of how rapidly a number of frames display inside a second. Your frame rate increases with the level of motion. With 24 fps, shooting in a calm, stable environment is simple. However, 24fps wouldn't be sufficient if you were making a vacation film or an action scene for a movie. A greater frame rate, say 60 or 120, is required. An optical illusion known as beta movement occurs when a sequence of pictures are seen quickly, giving the appearance of a scene that is fluidly flowing. When the frame rate exceeds 10 to 12 photos per second, this happens. Animation and motion pictures employ beta movement to create the appearance of motion. In the beta effect, our eyes can distinguish between motion and stationary pictures in which the item is in a different location. This is how motion pictures work at their core. The sense of motion in the phi phenomenon is based on the brief concealment of a picture. When stationary objects like light bulbs, for example are positioned side by side and rapidly lighted one after another, the phi phenomenon an illusion of movement occurs. On theatre marquees, the technique is widely employed to simulate moving lights. The audience knows that what they are watching on film is a made-up reality, but they are acting as though they are unaware of this by choosing to suspend their disbelief voluntarily. They consent to the story's presumptions in order to sympathise with the characters. Suspension of disbelief is necessary for any fiction since, by definition, these stories aren't true. An illustration would be appearing to be unaware of the fact that Superman cannot fly although knowing it to be true. The storyteller informs the audience that a guy can fly in this particular tale. The audience accepts that concept and suspends its disbelief.