Download Free Audio of Turn the wheel, change the perspective, click on t... - Woord

Read Aloud the Text Content

This audio was created by Woord's Text to Speech service by content creators from all around the world.


Text Content or SSML code:

Turn the wheel, change the perspective, click on the path to help Ada ascend the high platform, returun the geometry. Ada's story kicks off from there. Monument Valley is a 3d puzzle game released by USTWO in 2014. The game's beautiful graphics with mysterious background music coupled with the game's clever level design and unique sense of space has received a lot of praise. Chapter II, The Garden. In which Ida embarks on a quest for forgiveness. Ada has made some kind of mistake, and the purpose of this trip is to get someone's forgiveness. The game uses various organs, rotating perspective, guiding Ada out of the maze, however, in the completion of these operations at the same time we will find that these spatial perspective conversion seriously violates the laws of physics in the real world, they can be achieved because of visual deception, so that the three-dimensional visual effects misplaced in the two-dimensional plane space. Ada has made some kind of mistake, and the purpose of this trip is to get someone's forgiveness. The game uses various organs, rotating perspective, guiding Ada out of the maze, however, in the completion of these operations at the same time we will find that these spatial perspective conversion seriously violates the laws of physics in the real world, they can be achieved because of visual deception, so that the three-dimensional visual effects misplaced in the two-dimensional plane space. Next comes Chapter III Hidden Temple. It is designed with exquisite scenes full of details, which makes people feel like they are operating a well-constructed toy when playing. Rotating the valve and dragging the slider in the scene will drive a block-like platform to move or rise with the sound of the notes. Here, Ada encounters a ghost. Long have these old bones waited in darkness. how far have you wandered silent princess? why are you here? Chapter IV Water Palace In which Ida discovers new ways to walk. Fresh color scheme, through the mechanism to adjust the angle can let Ida walk in a variety of spaces, the mechanism hidden in a small waterfall. This mechanism makes people feel a kind of visual deception that violates the laws of physics. Let the original road in other locations were received in impossible locations, creating an infinite loop of Möbius ring. The change in the laws of physics makes the world as unconventional as a dream world. Here Ada encounters a ghost for the second time, and we can learn that Ada or her people have stolen the sacred geometry, and this place may be the former kingdom. Chapter V The Spire, In which Ida encounters the bothersome crow people. When Ida approaches the crow people, the crow people will keep screaming to stop Ida from moving forward. The machine can not only move ahda, but also can move the crow people, you need to use the machine to cleverly avoid the crow people, which is a very interesting part. Around the crows came to the spire a round of the waning moon plus the color scheme of the spire, like the princess's castle. Chapter VI The Labyrinth. In which Ida meets the Totem, a friend. With the help of the Totem, Ida managed to get out of the labyrinth. Ada returned the sacred geometry to continue the journey, the Totem broke the wall and jumped into the sea to chase Ada. Chapter VII The Rookery. The opening can not see the figure of Ada, the use of crows to step on the organs, will show the Ada in the symmetry surface. Ada needs to use the crow to manipulate the mechanism in order to get on the high platform. In this third encounter with the ghost, his head suspended a Penrose triangle, three crows around the geometry of only one face, circular, and this is also their curse to steal the sacred geometry. As Ada returned the geometry, this long dais, with two ravens on the left and right under the high dais, resembled the king's guards. Chapter IX The Descent. In which there is nobody left to forgive us. Ada walked up the steps, picked up the red flower, followed the guidance of the organ to the ground floor, where there is a mirror, the mirror mapped out Ada is actually a white crow wearing a crown. Then the fourth encounter with the ghost, the sacred geometry has a mysterious power, once made the kingdom incomparable glory, but when the sacred geometry was stolen, followed by the curse of the gods, the entire kingdom perished in this, the undead still immersed in the charm of the sacred geometry can not extricate themselves, and gradually lose themselves into decaying bones mapped as crows, and Ada is also a member of the undead, carrying the sacred geometry, so she was not confused, become cursed She became the savior of the cursed spirits. Ada offers the king a red flower. Thus we come to the final chapter, Chapter X The Observation. In which at journey's end what was not meant for us is all returned. By turning the geometry into the branch, this level of 3d illusion effect is the most exuberant chapter, refreshing, confusing when solving the puzzle and then finally clear. Full of illusion of architectural space, those buildings are far from the surface looks so simple, change the angle, you will see another world. This is a game full of loneliness, the game and its graphics are beautifully designed, but the main character is walking alone in the deserted buildings. You don't need to collect gold coins and stars, you don't need to eat a bunch of things that can make you stronger, all you need is to return items to the monument. The same journey, this game is more focused on walking and experience, rather than fighting all the way to kill the enemy. Showing fantasy and presentation, beauty and sorrow. After Ada returns the last sacred geometry, the whole kingdom spins up rapidly, under the effect of centrifugal force, the kingdom collapses and disintegrates, scattering out, a group of crows surround Ada, a burst of light sprinkled in the starry sky, the black crows become colorful birds after the beam of light, after the last black crows complete the metamorphosis, the light in the sky converges together, turning into a shining white Crown, Ada stretched out his hands to meet the crown, in contact with the crown of a moment, Ada became a white bird, flying to the birds, with everyone rushing to the stars soaring into the sky. Ada's redemption journey drew to a complete conclusion. Monument Valley's visual style is influenced by minimalism, Woodblock printing in Japan), indie games: Superbrothers: Sword & Sworcery EP, Windosill, and Fes. Monument Valley is often compared to Infinite Regression. In fact, there is no complete plot, the way to tell the story is more like playing music and playing music videos. Everyone should have their own understanding of the game, even if there is no plot, the game itself is a wonderful artistic experience. Overall, the artistry and music of the game is unparalleled, with a calm and soothing, almost intoxicating feeling throughout, but the game lacks difficulty and has short levels, making it a very classic and popular one in the art genre, so to speak.