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In 2001, Final Fantasy: The Spirits Within was released, with it being notable for fully CGI characters and a world with brand new motion capture technology to bring life to these new ‘Virtual Humans’. While this technology was something to be marvelled at, the film was not received well with it’s never seen animation, with Lisa bode noting the Virtual Humans couldn’t quite reach the level of real humans, comparing them to ‘puppets, dolls, dummies and cadavers.’ When writing about the ‘Uncanny Valley’ of the film, a term coined by Masahiro Mori when designing new robotics, Livia Monnet describes the Digital Humans as ‘vampirizing’ their real motion capture actors, creating this disconnect from the Digital to the real. However, Monnet’s view of animated bodies 'vampirizing’ their motion caption actors never seemed to consider the possibility of releasing these animated bodies to the public, and how this could allow the opposite effect for members of the general public who may feel unseen in the real world. While video games prior, like Primal Image, allowed players to customise their own virtual human, with the power of Virtual Reality it’s no longer something to be observed, but lived. This new level of virtual humanity allowing for a more open self is seen in a series of Youtube videos by user ‘Syrmor’ which shows honest conversations with the people he encounters on the virtual reality game ‘VRChat’. A look into military PTSD is usually expected to be personal therapy sessions, but in these videos, watching Winnie the Pooh listen to Anakin Skywalker discuss his PTSD on a public stage somehow creates a deep sense of understanding, perhaps a deeper understanding than a real life one. Syrmor comments on how Virtual Reality allows the real to come out of the unreal, a strange medium to explore the real human rather than the rigid and out of place humans in a world like Final Fantasy: The Spirits Within. But, it would be dishonest to claim that Virtual Reality always brings out this hidden humanity, as Virtual Reality is one of the largest mediums to show the hypercapitalist human experience of idol worship. Final Fantasy was also one of the first to explore this idea of a Virtual Celebrity, with it’s main character ‘Aki Ross’ planned to become a large star of other digital films, obviously not becoming a success from the film’s massive debt from the box office sales. Martyn Williams wrote at CNN that it would ‘not be likely’ for Virtual Celebrities to ever become a success because of Square Pictures’ failure, which would become inaccurate in the modern era of Virtual Reality. Journalist James Chen researched the phenomenon of ‘VTubers’, a new Virtual Celebrity in the style of anime characters who make youtube videos and gaming livestreams for large audiences, with eight of Youtube’s top tip earners being VTubers. This new type of fame is purposely made to indulge and exploit idol worship, to a even higher level with characters we can’t even interact with in the real world, as the Virtual Reality seems to create more meaning than the standard real life celebrity.